AI Insights · Timothy · October 2022
Top Business Games in South Africa Q3 2022: Unified Platform Performance
Explore the performance of the top 5 business games in South Africa for Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 business games in South Africa showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw a consistent weekly revenue, peaking at approximately $1.8K in mid-July. The game experienced a notable increase in weekly downloads, reaching 7.4K in the week of July 18, before declining to 1.9K by the end of September. Weekly active users also showcased a dynamic trend, starting at 7.7K at the end of June and peaking at 14.7K in early August, before decreasing to 6.3K by the end of the quarter.
Grand Hotel Mania: Management from MY.GAMES B.V. displayed a gradual increase in weekly revenue, reaching about $513 in late August. Weekly downloads fluctuated slightly, peaking at 426 in mid-September. The game’s weekly active users saw a steady rise, reaching a high of 2.6K in mid-September before dropping to 1.9K in the last week of September.
Idle Office Tycoon-Money game from Chengdu Warrior Tech Limited had a significant surge in weekly revenue in early August, peaking at $1.7K. However, downloads saw a dramatic drop from 1.7K in early August to single digits by the end of September. Weekly active users mirrored this trend, peaking at 1.1K in mid-August and then steadily declining to 80 by the end of the quarter.
Bid Wars 2 – Pawn Shop Tycoon from By Aliens L.L.C - F.Z experienced a peak in weekly revenue at $686 in late July, with a subsequent decline to $122 by the end of September. Weekly downloads fluctuated, peaking at 2.9K in early August, and weekly active users showed a similar pattern, reaching a high of 9K in early August before stabilizing at around 5K by the end of the quarter.
The Office: Somehow We Manage by Eastside Games saw its highest weekly revenue of $514 in mid-July, followed by a steady decline to $265 by the end of September. Downloads were relatively low throughout the quarter, with a peak of 308 at the end of June. Weekly active users declined gradually from 1.3K at the end of June to 308 by the end of September.
For more detailed insights on app performance, visit Sensor Tower.